Talk:50 Monsters

Custom things mapping
Adequate documentation in this WAD's DeHackEd lump allowed for compiling the following DMMPST custom things mapping file (TSV format): 0	84	Heavy weapon dude	~ 0	3003	Spiderdemon	~ 0	72	Afrit	50 Monsters 0	7	Cybruiser	50 Monsters 0	50	Overlord (First Stage)	50 Monsters 0	51	Overlord (Doppleganger)	50 Monsters 0	52	Overlord (Second Stage)	50 Monsters Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Xymph (talk) 05:21, 13 July 2018 (CDT)
 * 1) class	thingID	wikiname	wikilink


 * Could someone add more info about the custom monsters? Specifically, what vanilla types are replaced by them, and how much HP do they have? --PhilthyPhilistine (talk) 12:29, 3 January 2022 (CST)
 * You can look up doomed nums (thingID above) on the DeHackEd page, with their original monsters. Hit points are the same unless overruled in the zip's 50monstr.deh file. --Xymph (talk) 12:52, 3 January 2022 (CST)
 * Thanks for explaining that. I didn't know anything about DeHacked details. I'll revise the article lede now. --PhilthyPhilistine (talk) 15:27, 3 January 2022 (CST)